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Capturing

Catch Rate Calculator

Exact capture percentages for every Pal Sphere tier — exact in-game capture formula, verified against Palworld 1.0. Adjust HP, level, status effects and difficulty, then share the link.

Catch rate calculator

Species capture rate: ×0.80

30%
1% (near KO)100% (full)
Lv 45
Lv 1Lv 80
None

Each rank adds +1 capture level (0–15 ranks, offered with Pal Effigies).

None

From CaptureLevel_Up partner-skill passives on your party Pals.

SpherePowerCatch chance
Pal Sphere70.0%
Mega Sphere140.0%
Giga Sphere200.1%
Hyper Sphere270.5%
Ultra Sphere332.3%
Legendary Sphere386.8%
Ultimate Sphere4421.6%
Exotic Sphere5053.7%
Sol Sphere5874.3%
Ancient Sphere6478.5%

Pal Sphere tiers & capture power

Capture Power values are the exact in-game figures for Palworld 1.0. A higher-power sphere has much better odds, especially on high-level Pals.

Exact capture bonuses

  • Sleep+35%
  • Poison+30%
  • Freeze+30%
  • Burn+30%
  • Electric+30%
  • Wet+30%
  • Muddy+30%
  • Ivy Cling+30%
  • Darkness+30%
  • Leg-hold trap+50%
  • Statue of Power (each rank)+1 capture level
  • Back-strike (hits from behind)bonus — see note

How the formula works

The calculator uses the exact capture formula the game itself runs in Palworld 1.0, so the odds it shows are faithful to what you'll see in-game.

The formula first computes a level differential: sphere_power + statue_ranks + partner_passive − target_level. This is mapped to a 0–1 value called normalizedLevel using a ±50-level window — if your sphere power plus bonuses is 50+ levels above the Pal, you get the maximum bonus; 50+ levels below and the chance collapses to zero regardless of other factors.

HP feeds a 1.3−HP% exponent — at full HP this is 1/1.3 ≈ 0.77, and as HP approaches zero it rises toward 1.0. Combined with normalizedLevel, this gives the core probability valueA. The game then applies two complementary polynomial branches depending on whether valueA is above or below 0.5, keeping precision across both high- and low-catch scenarios.

Back-strikes grant an additional bonus, but the game applies it outside the core capture formula, in the throw-sequence logic. It's a separate multiplier that isn't part of the calculation above, so the rest of the formula is complete and faithful to the game.

The species multiplier (each Pal's capture rate field in the Paldeck), status multipliers, and world difficulty are applied as final factors and clamped to [0, 1].