How to Beat Every Tower Boss in Palworld
Tower bosses in Palworld are gated challenges that mark your progression through the story. There are nine towers in 1.0 — from the Rayne Syndicate in the starting grasslands out to the Sky Islands and the final World Tree fight. Each one is fought against a boss and their signature Pal, so knowing the Pal's element weakness and move set before you walk in makes the difference between a clean win and a death spiral.
Tower 1: Zoe & Grizzbolt — Rayne Syndicate Tower (Lv 10)
Grizzbolt is Electric type — weak to Ground. Ground-type moves deal super-effective damage and are your primary damage source here.
Bring a Digtoise, Dumud, or any Ground-type Pal with Ground moves. At level 10, Digtoise hits hard enough to end the fight quickly if you keep applying pressure.
Watch out for: Thunder Cage (wide AoE Electric shot), Gatling Gun rider attack (Zoe fires from Grizzbolt's back — strafe sideways). Stay mobile and don't stand still during Zoe's rider phase.
Grizzbolt can be caught after defeating it in the wild as an alpha boss — it's worth adding to your team for its Electricity 3 + Handiwork 2 base utility.
Tower 2: Lily & Lyleen — Free Pal Alliance Tower (Lv 20)
Lyleen is Grass type — weak to Fire. Bring your best Fire-type Pals and Fire-element moves. Faleris (if you have it) or a high-level Foxparks/Rooby line works early.
Lyleen's danger is its healing — it can recover HP mid-fight, undoing your damage. Apply Burn status (Fire moves apply Burn) to counter some of the healing and maintain a damage-over-time advantage.
Watch out for: Solar Blast (large slow projectile, high damage), Seed Machine Gun (rapid Grass projectiles tracking you). Dodge the Solar Blast by moving perpendicular to its path.
Tower 3: Axel & Orserk — Brothers of the Eternal Pyre Tower (Lv 30)
Orserk is Dragon/Electric type — weak to Ice (for Dragon) and Ground (for Electric). Ice is generally the better choice since Ice moves deal with the Dragon typing, and Dragon is Orserk's primary attack element.
Bring a Frostallion or Bastigor if available. Mid-game options: Penking (Ice moves) or Sweepa (Ice type, strong tank).
Watch out for: Dragon Burst (large Dragon AoE), Tri-Lightning (three electric projectiles spread wide). The Tri-Lightning is the most dangerous move — dodge by strafing immediately after Orserk charges.
Tower 4: Marcus & Faleris — PIDF Tower (Lv 40)
Faleris is Fire type — weak to Water. Bring Water-type Pals and moves. Jormuntide or Suzaku Aqua if you have them; Surfent or Azurobe work well mid-game.
Faleris is extremely fast in the air — it's one of the fastest flying mounts in the game (1400 speed). This translates to fast attack patterns in the boss fight. Be ready to react quickly.
Watch out for: Fire Lance (long-range Fire projectile, high damage), Hellflame (close-range burst). Keep distance when possible and use Water moves to interrupt its attack rhythm.
Tower 5: Victor & Shadowbeak — PAL Genetic Research Unit Tower (Lv 50)
Shadowbeak is Dark type — weak to Dragon. This is where Dragon-type Pals (Jetragon, Orserk, Jormuntide) pay off. Dragon moves deal super-effective damage.
Shadowbeak has very high combat stats (390 combat score) and is the toughest of the first five towers. Over-level to 55+ if you're struggling — the stat gap is significant.
Watch out for: Dark Laser (high-damage Dark beam, telegraphed by a charging animation), Shadow Burst (AoE that tracks position). The Dark Laser is the kill move — dodge sideways the moment you see the charge animation.
Tower 6: Saya & Selyne — Moonflower Tower, Sakurajima (Lv 55)
Selyne is pure Dark type — weak to Dragon. The same Dragon-type squad that carried you through Shadowbeak works here: Jetragon, Orserk, or Jormuntide with Dragon moves.
This is the Sakurajima island tower, not Feybreak — the two are easy to mix up. Selyne hits hard and heals, so bring sustain and don't let the fight drag. Check the boss detail page for the exact move set before you go in.
Tower 7: Bjorn & Bastigor — Feybreak Tower (Lv 60)
Bastigor is Ice type — weak to Fire. Bring Fire-type Pals and Fire moves: Blazamut, Suzaku, or a high-level Faleris all melt through its Ice defenses.
Fire moves also apply Burn, which chips away at its high HP pool over the fight. Keep pressure on and watch the boss detail page for its dangerous move timings.
Tower 8: Auri & Shaolong — Azure Covenant Tower, Sunreach (Lv 68)
Shaolong is Water/Dragon type. That dual typing means Ice is your best single answer — Ice is super-effective against the Dragon half, and you avoid feeding its Water side. Electric moves also punish the Water typing if you don't have a strong Ice attacker.
This is the first Sky Islands tower, so you'll want a fast flying mount to reach and reposition around it. Over-level toward 70+ before attempting it — the Sunreach content is tuned for the back half of the level curve.
Tower 9: Zanara & Astralym — World Tree (Lv 80)
Astralym is Neutral type — weak to Dark. This is the final story tower, fought at the World Tree at the level cap, so bring your strongest Dark-type attackers (Necromus, Shadowbeak, or a fully-condensed Dark Pal) and fully-awakened, condensed Pals.
At Lv 80 with 4★ condensing the stat gap is brutal if you under-prepare. Awakening (matching-element crystals) and maxed passives matter here more than in any earlier tower. See the boss page for the full breakdown.
Frequently asked questions
How many tower bosses are there in Palworld 1.0?
Nine. In story order: Grizzbolt (Lv 10), Lyleen (Lv 20), Orserk (Lv 30), Faleris (Lv 40), Shadowbeak (Lv 50), Selyne (Sakurajima, Lv 55), Bastigor (Feybreak, Lv 60), Shaolong (Sunreach, Lv 68), and the final World Tree boss Astralym (Lv 80).
What level should I be for each tower boss in Palworld?
The boss levels are Grizzbolt 10, Lyleen 20, Orserk 30, Faleris 40, Shadowbeak 50, Selyne 55, Bastigor 60, Shaolong 68, and Astralym 80. Being a few levels above the boss makes each fight considerably easier.
What element is each tower boss weak to in Palworld?
Grizzbolt (Electric) → Ground. Lyleen (Grass) → Fire. Orserk (Dragon/Electric) → Ice. Faleris (Fire) → Water. Shadowbeak (Dark) → Dragon. Selyne (Dark) → Dragon. Bastigor (Ice) → Fire. Shaolong (Water/Dragon) → Ice. Astralym (Neutral) → Dark. See the type chart for the full element matchup grid.
Can you catch tower boss Pals?
No — tower boss Pals cannot be caught during the tower fight. However, most of them (Grizzbolt, Faleris, Shadowbeak, Orserk) appear as catchable alpha bosses in the open world at lower levels.
Related guides
Best Combat Pals in Palworld — Top Picks for Fighting
Ranked by combat score with element notes — the Pals that hit hardest, survive longest, and cover the key elements.
Starter GuideBest Pals for Beginners — The Essential Early-Game Picks
Which Pals to catch first, why they matter, and how to cover every work type before you hit mid-game.