Guides

Progression Reference

The lookup tables behind Palworld's long game: how many Pal Effigies each capture-power rank costs, the 4★ condensing duplicate counts, the full Pal Soul enhancement ladder, the trust-point thresholds for every friendship rank, and what each world-start location gives you.

Pal Effigy — capture power

Registering Pal Effigies at a statue raises your capture power, boosting the odds of every Pal Sphere throw. Each rank needs the listed number of effigies registered.

RankEffigies neededCapture power bonus
11
22
33
44
55
66
77
89
99
109
119
129
139
149
159

Condensing (Pal Distillation Pod)

Feeding duplicate Pals into the Distillation Pod raises a Pal's star rank, adding +5% to all stats per star. Full 4★ condensing takes 48 duplicates total in Palworld 1.0.

StarStat bonusDuplicates (this star)Total duplicates
☆☆☆+5%×44
★★☆☆+10%×812
★★★+15%×1224
★★★★+20%×2448

Pal Soul enhancement (Statue of Power)

Offering Pal Souls at the Statue of Power raises a Pal's enhancement rank for higher stats. Each rank consumes the listed Pal Soul; the reset cost is the gold to undo it.

RankMaterialAmountReset cost
Rank 1Small Pal Soul×1100
Rank 2Small Pal Soul×2300
Rank 3Small Pal Soul×3500
Rank 4Small Pal Soul×4700
Rank 5Medium Pal Soul×11,000
Rank 6Medium Pal Soul×21,200
Rank 7Medium Pal Soul×31,500
Rank 8Large Pal Soul×12,000
Rank 9Large Pal Soul×22,500
Rank 10Large Pal Soul×33,000
Rank 11Giant Pal Soul×14,000
Rank 12Giant Pal Soul×25,000
Rank 13Giant Pal Soul×26,000
Rank 14Giant Pal Soul×37,000
Rank 15Giant Pal Soul×38,000
Rank 16Giant Pal Soul×39,000
Rank 17Giant Pal Soul×410,000
Rank 18Giant Pal Soul×415,000
Rank 19Giant Pal Soul×420,000
Rank 20Giant Pal Soul×430,000

Friendship & trust ranks

Trust points accumulate as you keep Pals in your party and base. Each friendship rank unlocks at the listed point total; negative ranks apply to mistreated Pals.

RankTrust points
-3-10,000
-2-1,000
-1-1
00
+16,000
+213,000
+321,000
+430,000
+540,000
+655,000
+780,000
+8110,000
+9150,000
+10200,000

World-start locations

When you create a world you pick a starting location. Each has a different balance of nearby resources and Pals — the ratings below are the game's own abundance values (1–5).

LocationResourcesPalsNotes
Windswept Island - Hill of Beginnings5/55/5A small hill with a good view and plentiful resources. Recommended for new players.
Windswept Island- Flying Fish Coast3/54/5Sandy beach with lots of water Pals around. Not many trees, but many Pals call this place home.
Sea Breeze Archipelago - Reef4/53/5Coastline with reefs in every direction. Average number of resources and Pals. Though rocky, it's easy enough to secure a wide, open plot of land.
Sea Breeze Archipelago - Castaway Beach3/53/5A sunny island blessed with a pleasant sea breeze. Near a volcano with a warm, easy-to-live in climate. With good access to the surrounding islands, it's a great place for setting off on adventures.
Isle of Silence2/52/5An island devoid of any signs of human life. Its lack of greenery makes settling there far from ideal.
Isle of Murmurs2/52/5A restful island with peaks and valleys surrounded by sprawling forests. Because its resources and Pals are in limited supply, not many people set their roots here.
Eastern Wild Island2/52/5Wild island to the east. At the edge of the main island, none have considered developing it. Those not used to living in the wilds would find it hard to survive here.
Marsh Island4/53/5An island with sprawling wetlands. The ample moisture allows for berries to grow in abundance and wide variety of Pal inhabitants.​