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Capturing

Catch Rate Calculator

Exact capture percentages for every Pal Sphere tier — exact in-game capture formula, verified against Palworld 1.0. Adjust HP, level, status effects and difficulty, then share the link.

Catch rate calculator

Species capture rate: ×1.30

30%
1% (near KO)100% (full)
Lv 7
Lv 1Lv 80
None

Each rank adds +1 capture level (0–15 ranks, offered with Pal Effigies).

None

From CaptureLevel_Up partner-skill passives on your party Pals.

SpherePowerCatch chance
Pal Sphere741.9%
Mega Sphere14100.0%
Giga Sphere20100.0%
Hyper Sphere27100.0%
Ultra Sphere33100.0%
Legendary Sphere38100.0%
Ultimate Sphere44100.0%
Exotic Sphere50100.0%
Sol Sphere58100.0%
Ancient Sphere64100.0%

Pal Sphere tiers & capture power

Capture Power values are the exact in-game figures for Palworld 1.0. A higher-power sphere has much better odds, especially on high-level Pals.

Exact capture bonuses

  • Sleep+35%
  • Poison+30%
  • Freeze+30%
  • Burn+30%
  • Electric+30%
  • Wet+30%
  • Muddy+30%
  • Ivy Cling+30%
  • Darkness+30%
  • Leg-hold trap+50%
  • Statue of Power (each rank)+1 capture level
  • Back-strike (hits from behind)bonus — see note

How the formula works

The calculator uses the exact capture formula the game itself runs in Palworld 1.0, so the odds it shows are faithful to what you'll see in-game.

The formula first computes a level differential: sphere_power + statue_ranks + partner_passive − target_level. This is mapped to a 0–1 value called normalizedLevel using a ±50-level window — if your sphere power plus bonuses is 50+ levels above the Pal, you get the maximum bonus; 50+ levels below and the chance collapses to zero regardless of other factors.

HP feeds a 1.3−HP% exponent — at full HP this is 1/1.3 ≈ 0.77, and as HP approaches zero it rises toward 1.0. Combined with normalizedLevel, this gives the core probability valueA. The game then applies two complementary polynomial branches depending on whether valueA is above or below 0.5, keeping precision across both high- and low-catch scenarios.

Back-strikes grant an additional bonus, but the game applies it outside the core capture formula, in the throw-sequence logic. It's a separate multiplier that isn't part of the calculation above, so the rest of the formula is complete and faithful to the game.

The species multiplier (each Pal's capture rate field in the Paldeck), status multipliers, and world difficulty are applied as final factors and clamped to [0, 1].