Sickly-1
Effect
- Pal SP Increase-25%
Max Stamina -25% *This effect is only valid for rideable pals.
Applies: Combat — in combat as your active Pal.
Pals with Sickly
No Pal spawns with Sickly as a guaranteed innate passive. It appears as a random passive when catching wild Pals, and it's a standard-weight roll so it shows up fairly often.
The most reliable path is selective breeding: if either parent has Sickly, the offspring has a chance to inherit it. Stack it across generations by always using a parent that carries it — each child can inherit up to four passives total.
All Pal SP Increase passives
Boosts pal sp increase
- +4+75%
- +3+50%
- +1+25%
Reduces pal sp increase
- Sickly-1-25%