Mentally unstable-1
Effect
- Work Speed-10%
- Defense-10%
Applies: Always — active in every situation.
Pals with Mentally unstable
No Pal spawns with Mentally unstable as a guaranteed innate passive. It appears as a random passive when catching wild Pals, and it's a standard-weight roll so it shows up fairly often.
The most reliable path is selective breeding: if either parent has Mentally unstable, the offspring has a chance to inherit it. Stack it across generations by always using a parent that carries it — each child can inherit up to four passives total.
All Work Speed passives
Boosts work speed
- +4+75%
- +3+50%
- Work Slave(-30% Ranged Attack)+1+30%
- +3+25%
- +1+20%
- Speedy Worker Lv. 3base only+3+20%
- Lucky(+15% Ranged Attack)+4+15%
- Speedy Worker Lv. 2base only+2+15%
- Conceited(-10% Defense)+1+10%
- Speedy Worker Lv. 1base only+1+10%
Reduces work speed
- -1-10%
- Hooligan(+15% Ranged Attack)+1-10%
- Mentally unstable(-10% Defense)-1-10%
- -3-30%
- Musclehead(+30% Ranged Attack)+2-50%
base only passives only apply while working at your base — others are always active.
All Defense passives
Boosts defense
Reduces defense
- Aggressive(+10% Ranged Attack)+1-10%
- Conceited(+10% Work Speed)+1-10%
- -1-10%
- Mentally unstable(-10% Work Speed)-1-10%
- Sadist(+15% Ranged Attack)+1-15%
- -3-20%