Passive skill
Whopper
Rank +3commonAlways
Effect
- Water Attack+5%
- Ice Attack+5%
- Defense+5%
5% increase to Water attack damage 5% increase to Ice attack damage 5% increase to defense.
Applies: Always — active in every situation.
Pals with Whopper
No Pal spawns with Whopper as a guaranteed innate passive. It appears as a random passive when catching wild Pals, and it's a standard-weight roll so it shows up fairly often.
The most reliable path is selective breeding: if either parent has Whopper, the offspring has a chance to inherit it. Stack it across generations by always using a parent that carries it — each child can inherit up to four passives total.
All Water Attack passives
Boosts water attack
- +3+30%
- Lunker(+20% Ice Attack, +20% Defense)+4+20%
- +1+10%
- Whopper(+5% Ice Attack, +5% Defense)+3+5%
All Ice Attack passives
Boosts ice attack
- +3+30%
- Siren of the Void(+30% Dark Attack)+4+30%
- Lunker(+20% Water Attack, +20% Defense)+4+20%
- +1+10%
- Whopper(+5% Water Attack, +5% Defense)+3+5%
All Defense passives
Boosts defense
- Sanctified Meat Shield(-30% Ranged Attack)+5+50%
- +4+30%
- +4+25%
- +3+20%
- +3+20%
- God of Destruction(+40% Ranged Attack, -50% Max HP)+5+20%
- +2+20%
- Legend(+20% Ranged Attack, +20% Move Speed)+4+20%
- Lunker(+20% Water Attack, +20% Ice Attack)+4+20%
- +4+20%
- +2+15%
- Lucky(+15% Ranged Attack, +20% Work Speed)+4+15%
- Masochist(-15% Ranged Attack)+1+15%
- +3+15%
- +1+10%
- +1+10%
- +2+10%
- +3+10%
- Demon God(+30% Ranged Attack)+4+5%
- +1+5%
- Whopper(+5% Water Attack, +5% Ice Attack)+3+5%
Reduces defense
- Aggressive(+10% Ranged Attack)+1-10%
- Conceited(+10% Work Speed)+1-10%
- -1-10%
- Mentally unstable(-10% Work Speed)-1-10%
- Sadist(+15% Ranged Attack)+1-15%
- -3-20%
- Twin-Edged Holy Blade(+50% Ranged Attack)+5-30%