Base stats
The object floating behind, resembling the moon, is said to gradually become more circular with each passing generation. No one knows what will happen when the moon is full.
Drops
Capture chances
At 30% HP · Lv 78 · no status effects · Normal difficulty. Species rate: ×1.00.
Pal Sphere0.0%
Mega Sphere0.0%
Giga Sphere0.0%
Hyper Sphere0.0%
Ultra Sphere0.0%
Legendary Sphere0.0%
Ultimate Sphere0.0%
Exotic Sphere0.0%
Sol Sphere0.4%
Ancient Sphere1.8%
Work suitabilities
- HandiworkLv 7
- Medicine ProductionLv 6
- TransportingLv 3
Where to find Selyne
Active skills
| Lv | Skill | Element | Power | Cooldown |
|---|---|---|---|---|
| 1 | Hurls an energy ball imbued with dark energy at an enemy. | 70 | 4s | |
| 7 | Fires off dark energy that homes in on an enemy. | 120 | 8s | |
| 15 | Sends out sharp blades of air in a fan shape. | 160 | 8s | |
| 18 | Drops a meteorite straight down, generating a shock wave around the impact area. | 180 | 8s | |
| 22 | Creates a wide explosion of light at the enemy's location and around it. | 700 | 30s | |
| 30 | Seigetsu BladeShot Selyne's exclusive skill. Fires two consecutive high-speed blades imbued with the power of moonlight. | 350 | 16s | |
| 40 | Star MineShot Generates stars around the enemy that explode on contact. Stars also explode after some time. | 400 | 20s | |
| 50 | Moonlight BeamShot Selyne's exclusive skill. Stores energy in the moon on its back, then fires a crescent-shaped beam forward. | 600 | 30s | |
| 70 | Seigetsu FlashShot Selyne's exclusive skill. Fires three consecutive high-speed slashes imbued with the power of moonlight. | 700 | 30s |
Egg moves
Extra active skills Selyne can only learn by hatching it from an egg with the right parents.
| Skill | Element | Power | Cooldown |
|---|---|---|---|
Generates several dark vortexes around the enemy. | 400 | 20s | |
Creates a giant ball of water and hurls it at an enemy. | 200 | 12s | |
Mows down the area in front with a beam imbued with dragon power. The area struck by the beam will also explode after a short delay. | 350 | 16s | |
Sprouts sharp roots in and around the enemy's location. | 300 | 16s | |
Continously creates walls made from water columns at the enemy's location. | 300 | 16s | |
Charges dark energy before blasting enemies with a powerful beam. | 450 | 20s | |
Creates numerous lumps of ice that are consecutively dropped on a foe's head. | 600 | 30s | |
Exhales breath imbued with draconic energy, dealing continuous damage to those in front of it. | 160 | 8s | |
Hurls an energy ball imbued with draconic energy at an enemy. | 40 | 2s | |
Summons numerous small meteorites and launches them at an enemy. | 600 | 30s | |
Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy. | 300 | 16s | |
Creates a wall of flames at the enemy's location. The wall of flames will remain for a while, and deal damage to the enemies it touches. | 250 | 12s | |
Shoots pressurized water at extreme velocities, sweeping over a wide area in front of it. | 450 | 20s | |
Summons a sharp ice lance under an enemy. | 120 | 8s | |
Shoots flames at an enemy, dealing continuous damage. | 160 | 8s | |
Infuses the surrounding ground with energy, causing it to explode after a set amount of time. | 500 | 24s | |
Charges electric energy before blasting enemies with a powerful shock. | 450 | 20s | |
Takes aim at an enemy before firing a super high speed laser. | 140 | 8s | |
Creates a giant ball of darkness and hurls it at an enemy. | 300 | 16s | |
Charges destructive energy before firing a high-powered beam forward across a wide area. | 450 | 20s | |
Charges a massive amount of energy before firing a large destructive ball. | 120 | 8s | |
Causes the ground to shake before hurling a massive stone mass at its surroundings. | 300 | 16s | |
Creates multiple sand tornadoes. The tornadoes continuously spin in circles. | 500 | 24s | |
Charges solar energy before blasting enemies with a powerful beam. | 450 | 20s | |
Releases lightning orbs in a fan shape, spreading as they travel. | 50 | 2s | |
Generates a column of water that travels in a straight line. | 160 | 8s | |
Calls lightning that strikes an enemy after a set amount of time has passed. | 400 | 20s | |
Generates a huge tornado of lightning that moves slowly towards the enemy. | 600 | 30s | |
Generates lightning that strikes an enemy three times from above. | 200 | 12s | |
A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy. | 250 | 12s | |
Fires countless volcanic bombs into the sky. After a while, the bombs rain down around their originator. | 450 | 20s |
How to breed Selyne
- SelyneSelyne
Showing representative parent pairs — any pair with the right combined breeding power also works. Use the breeding calculator to check any two parents.
Selyne stats at any level
Each star (enhancement level) adds +5% to all stats.
Bars are relative to Selyne's ceiling at Lv 80 + IV 100 + 4★ condensing + Awakening.
Tools for Selyne
Similar Pals
Selyne guide
Selyne is a Dark/Neutral-type Pal in Palworld — the Moonflower tower boss on Sakurajima and a flying mount that boosts your Dark and Neutral damage. A catchable version spawns in the endgame, so you can bring the moon queen onto your own team.
Where to find Selyne
Selyne is the Sakurajima tower boss (the Moonflower Tower, recommended level 55 — it's easy to confuse with the Feybreak tower, but they're different islands). You can't catch it during the tower fight, but a wild Selyne spawns in the endgame at Lv 76–80, including on the World Tree.
Its Dark half is weak to Dragon, so the same Dragon squad that beats Shadowbeak — Jetragon, Orserk or Jormuntide with Dragon moves — works here too.
Celestial Darkness and base work
Selyne's Celestial Darkness partner skill lets you ride it as a flying mount, and while mounted it enhances Neutral and Dark attacks by 15% — a direct damage boost if your loadout leans on those elements.
At the base it brings Handiwork 7, Medicine Production 6 and Transporting 3, so it's a capable crafting-and-healing worker in addition to its combat role.
Selyne drops High Quality Cloth and Sapphires, and its Celestial Darkness mount buff pairs well with a Dark-focused attacker in your party.
Selyne — frequently asked questions
How do you get Selyne in Palworld?
Selyne is the Sakurajima (Moonflower) tower boss, but tower bosses can't be caught during the fight. To add one to your team, catch the wild version that spawns in the endgame at Lv 76–80, including on the World Tree.
What is Selyne weak to?
Selyne is Dark/Neutral, and its Dark half is weak to Dragon. Bring Dragon-type Pals like Jetragon, Orserk or Jormuntide with Dragon moves.
What does Selyne's partner skill do?
Celestial Darkness lets you ride Selyne as a flying mount and boosts your Neutral and Dark attacks by 15% while mounted.

Dark
Neutral
