Base stats
Since ancient times, it has remained within the World Tree, continuing its vigil. What it protects, and for what purpose, Dandilord does not care. After all, the World Tree knows everything. Only the mist it wields can reveal the truth.
Drops
Capture chances
At 30% HP · Lv 15 · no status effects · Normal difficulty. Species rate: ×1.00.
Pal Sphere6.9%
Mega Sphere27.0%
Giga Sphere67.2%
Hyper Sphere91.3%
Ultra Sphere97.7%
Legendary Sphere99.3%
Ultimate Sphere99.9%
Exotic Sphere100.0%
Sol Sphere100.0%
Ancient Sphere100.0%
Work suitabilities
- PlantingLv 8
- HandiworkLv 6
- GatheringLv 5
- Medicine ProductionLv 6
- TransportingLv 3
Active skills
| Lv | Skill | Element | Power | Cooldown |
|---|---|---|---|---|
| 1 | Hurls an energy ball imbued with dark energy at an enemy. | 70 | 4s | |
| 7 | Launches a deadly seed. If it hits an enemy, the seed explodes. | 120 | 8s | |
| 15 | Sprouts sharp roots in and around the enemy's location. | 300 | 16s | |
| 22 | Charges dark energy before blasting enemies with a powerful beam. | 450 | 20s | |
| 30 | Fires a menacing ball of dark energy that pursues enemies. | 600 | 30s | |
| 40 | Summons a massive wind vortex around itself and unleashes a powerful attack. | 600 | 30s | |
| 50 | Poison PromenadeMelee Dandilord's exclusive skill. Charges forward while sliding along the ground, spraying corrosive mist. The mist remains in the area for a limited time. | 700 | 30s | |
| 70 | Toxic DanceShot Dandilord's exclusive skill. Performs a dance while releasing corrosive mist. The mist remains in the area for a limited time. | 800 | 30s |
Egg moves
Extra active skills Dandilord can only learn by hatching it from an egg with the right parents.
| Skill | Element | Power | Cooldown |
|---|---|---|---|
Sends out sharp blades of air in a fan shape. | 160 | 8s | |
Generates several dark vortexes around the enemy. | 400 | 20s | |
Creates a giant ball of water and hurls it at an enemy. | 200 | 12s | |
Generates waves that surge around the enemy from all sides. They converge and explode at the center, erupting into a column of water. | 500 | 24s | |
Mows down the area in front with a beam imbued with dragon power. The area struck by the beam will also explode after a short delay. | 350 | 16s | |
Fires an energy orb infused with draconic power at the enemy. The orb causes a wide-area explosion upon impact. | 400 | 20s | |
Drops a meteorite straight down, generating a shock wave around the impact area. | 180 | 8s | |
Conjures blades of wind in front of the enemy, converging to deliver a cutting cross attack. | 500 | 24s | |
Continously creates walls made from water columns at the enemy's location. | 300 | 16s | |
Creates numerous lumps of ice that are consecutively dropped on a foe's head. | 600 | 30s | |
Exhales breath imbued with draconic energy, dealing continuous damage to those in front of it. | 160 | 8s | |
Hurls an energy ball imbued with draconic energy at an enemy. | 40 | 2s | |
Summons numerous small meteorites and launches them at an enemy. | 600 | 30s | |
Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy. | 300 | 16s | |
Creates a wall of flames at the enemy's location. The wall of flames will remain for a while, and deal damage to the enemies it touches. | 250 | 12s | |
Creates a wall of ice that rises from the ground. The ice wall remains standing for a while, and breaks after taking enough damage. | 200 | 12s | |
Creates a wide explosion of light at the enemy's location and around it. | 700 | 30s | |
Mows down the frontal area with a blast of compressed water. The area struck by the blast erupts with water after a short delay. | 350 | 16s | |
Summons a sharp ice lance under an enemy. | 120 | 8s | |
Shoots flames at an enemy, dealing continuous damage. | 160 | 8s | |
Infuses the surrounding ground with energy, causing it to explode after a set amount of time. | 500 | 24s | |
Charges electric energy before blasting enemies with a powerful shock. | 450 | 20s | |
Takes aim at an enemy before firing a super high speed laser. | 140 | 8s | |
Creates a giant ball of darkness and hurls it at an enemy. | 300 | 16s | |
Charges destructive energy before firing a high-powered beam forward across a wide area. | 450 | 20s | |
Charges a massive amount of energy before firing a large destructive ball. | 120 | 8s | |
Launches a blade of wind that rebounds off enemies or trees, striking repeatedly. Can ricochet up to four times. | 400 | 20s | |
Causes the ground to shake before hurling a massive stone mass at its surroundings. | 300 | 16s | |
Shakes the ground and lifts a massive boulder into the air. | 600 | 30s | |
Creates multiple sand tornadoes. The tornadoes continuously spin in circles. | 500 | 24s | |
Charges solar energy before blasting enemies with a powerful beam. | 450 | 20s | |
Releases lightning orbs in a fan shape, spreading as they travel. | 50 | 2s | |
Generates a column of water that travels in a straight line. | 160 | 8s | |
Calls lightning that strikes an enemy after a set amount of time has passed. | 400 | 20s | |
Generates a huge tornado of lightning that moves slowly towards the enemy. | 600 | 30s | |
Fires a high-pressure stream of water forward. After a short delay, the stream branches off to the left and right. | 250 | 12s | |
Generates lightning that strikes an enemy three times from above. | 200 | 12s | |
A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy. | 250 | 12s | |
Fires countless volcanic bombs into the sky. After a while, the bombs rain down around their originator. | 450 | 20s |
How to breed Dandilord
- DandilordDandilord
Showing representative parent pairs — any pair with the right combined breeding power also works. Use the breeding calculator to check any two parents.
Dandilord stats at any level
Each star (enhancement level) adds +5% to all stats.
Bars are relative to Dandilord's ceiling at Lv 80 + IV 100 + 4★ condensing + Awakening.
Tools for Dandilord
Similar Pals
Dandilord guide
Dandilord is a Grass/Dark-type Pal added in Palworld 1.0 — a World Tree alpha boss that grants your party poison immunity and doubles as one of the best all-round base workers in the game. It doesn't roam the overworld, so you have to hunt it down.
Where to find Dandilord
Dandilord does not spawn as a normal overworld Pal at any time of day. You catch it as a Field Alpha Boss in the World Tree, in the Rotmist Root area to the northeast of the map (north of Dusty Ravine).
The only other route is breeding — and the sole combination is Dandilord × Dandilord, so you need one first. (A Huge Verdant Egg can technically hatch one, but the odds are vanishingly small.) Catching the Rotmist Root alpha is by far the realistic method.
Mist Stalwart and a stacked work sheet
Dandilord's Mist Stalwart partner skill inflicts Poison 2 on the player's attacks when activated, and — more importantly — grants you and your party Pals immunity to Poison. That's a hard counter to the poison-heavy hazards in the endgame regions.
It's also an exceptional base worker: Planting 8, Medicine Production 6, Handiwork 6, Gathering 5 and Transporting 3 — a five-station spread led by top-tier Planting. Between the work coverage and the poison immunity, Dandilord is worth the hunt.
Dandilord drops an Ancient Civilization Core — a key material for late-game Ancient technology — so the catch pays off beyond the Pal itself.
Dandilord — frequently asked questions
How do you get Dandilord in Palworld?
Catch it as a Field Alpha Boss in the World Tree's Rotmist Root area, northeast of the map. Dandilord does not spawn as a normal overworld Pal, so the alpha encounter (or breeding two Dandilord together) is the only reliable way to get one.
What does Dandilord's partner skill do?
Mist Stalwart makes the player's attacks inflict Poison 2 and grants you and your party Pals immunity to Poison while Dandilord is in your party.
What is Dandilord weak to?
Dandilord is Grass/Dark. Fire attacks are super-effective against its Grass half, and Dragon attacks punish its Dark half.

Grass
Dark