Base stats
Even if you reach into its mouth, there’s nothing inside—it just keeps going. Thinking it might be an interdimensional space, one researcher tried climbing in like a sleeping bag. But when the gag reflex kicked in, they realized... it’s definitely part of the creature’s body.
Drops
Capture chances
At 30% HP · Lv 15 · no status effects · Normal difficulty. Species rate: ×1.00.
Pal Sphere6.9%
Mega Sphere27.0%
Giga Sphere67.2%
Hyper Sphere91.3%
Ultra Sphere97.7%
Legendary Sphere99.3%
Ultimate Sphere99.9%
Exotic Sphere100.0%
Sol Sphere100.0%
Ancient Sphere100.0%
Work suitabilities
- KindlingLv 2
- WateringLv 2
- TransportingLv 1
Active skills
| Lv | Skill | Element | Power | Cooldown |
|---|---|---|---|---|
| 1 | Hurls a ball of fire straight at an enemy. | 40 | 2s | |
| 7 | Shoots fireballs towards an enemy. The fireballs explode after a short distance, generating smaller fireballs that spread forward. | 80 | 4s | |
| 15 | Shoots flames at an enemy, dealing continuous damage. | 160 | 8s | |
| 22 | Generates a column of water that travels in a straight line. | 160 | 8s | |
| 30 | Trigger HappyShot Finsider's exclusive skill. Draws twin water blasters from its mouth, firing six shots alternately left and right, then finishes by combining both blasters to unleash one powerful shot. | 300 | 16s | |
| 40 | Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy. | 300 | 16s | |
| 50 | Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact. | 600 | 30s | |
| 70 | Erupts massive pillars of water beneath and around the enemy. | 600 | 30s |
Egg moves
Extra active skills Finsider Ignis can only learn by hatching it from an egg with the right parents.
| Skill | Element | Power | Cooldown |
|---|---|---|---|
Sends out sharp blades of air in a fan shape. | 160 | 8s | |
Generates several dark vortexes around the enemy. | 400 | 20s | |
Creates a giant ball of water and hurls it at an enemy. | 200 | 12s | |
Generates waves that surge around the enemy from all sides. They converge and explode at the center, erupting into a column of water. | 500 | 24s | |
Mows down the area in front with a beam imbued with dragon power. The area struck by the beam will also explode after a short delay. | 350 | 16s | |
Fires an energy orb infused with draconic power at the enemy. The orb causes a wide-area explosion upon impact. | 400 | 20s | |
Sprouts sharp roots in and around the enemy's location. | 300 | 16s | |
Drops a meteorite straight down, generating a shock wave around the impact area. | 180 | 8s | |
Conjures blades of wind in front of the enemy, converging to deliver a cutting cross attack. | 500 | 24s | |
Continously creates walls made from water columns at the enemy's location. | 300 | 16s | |
Charges dark energy before blasting enemies with a powerful beam. | 450 | 20s | |
Creates numerous lumps of ice that are consecutively dropped on a foe's head. | 600 | 30s | |
Exhales breath imbued with draconic energy, dealing continuous damage to those in front of it. | 160 | 8s | |
Hurls an energy ball imbued with draconic energy at an enemy. | 40 | 2s | |
Summons numerous small meteorites and launches them at an enemy. | 600 | 30s | |
Creates a wall of flames at the enemy's location. The wall of flames will remain for a while, and deal damage to the enemies it touches. | 250 | 12s | |
Creates a wall of ice that rises from the ground. The ice wall remains standing for a while, and breaks after taking enough damage. | 200 | 12s | |
Creates a wide explosion of light at the enemy's location and around it. | 700 | 30s | |
Shoots pressurized water at extreme velocities, sweeping over a wide area in front of it. | 450 | 20s | |
Mows down the frontal area with a blast of compressed water. The area struck by the blast erupts with water after a short delay. | 350 | 16s | |
Summons a sharp ice lance under an enemy. | 120 | 8s | |
Infuses the surrounding ground with energy, causing it to explode after a set amount of time. | 500 | 24s | |
Charges electric energy before blasting enemies with a powerful shock. | 450 | 20s | |
Takes aim at an enemy before firing a super high speed laser. | 140 | 8s | |
Creates a giant ball of darkness and hurls it at an enemy. | 300 | 16s | |
Charges destructive energy before firing a high-powered beam forward across a wide area. | 450 | 20s | |
Charges a massive amount of energy before firing a large destructive ball. | 120 | 8s | |
Launches a blade of wind that rebounds off enemies or trees, striking repeatedly. Can ricochet up to four times. | 400 | 20s | |
Causes the ground to shake before hurling a massive stone mass at its surroundings. | 300 | 16s | |
Shakes the ground and lifts a massive boulder into the air. | 600 | 30s | |
Creates multiple sand tornadoes. The tornadoes continuously spin in circles. | 500 | 24s | |
Charges solar energy before blasting enemies with a powerful beam. | 450 | 20s | |
Releases lightning orbs in a fan shape, spreading as they travel. | 50 | 2s | |
Calls lightning that strikes an enemy after a set amount of time has passed. | 400 | 20s | |
Generates a huge tornado of lightning that moves slowly towards the enemy. | 600 | 30s | |
Fires a high-pressure stream of water forward. After a short delay, the stream branches off to the left and right. | 250 | 12s | |
Generates lightning that strikes an enemy three times from above. | 200 | 12s | |
A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy. | 250 | 12s | |
Fires countless volcanic bombs into the sky. After a while, the bombs rain down around their originator. | 450 | 20s |
How to breed Finsider Ignis
Snock
Bristla
Snock
Flambelle
Dazzi Noct
Galeclaw
Valentail
Galeclaw
Hoodle
Flambelle
Lapiron
Fuddler
Smokie Cryst
Ribbuny
Needoll Noct
Cremis
Needoll Noct
Tanzee
Snock Lux
Fuack
Loupmoon
Puffolt
Souffline
Kelpsea Ignis
Souffline
Muffly
Fenglope
Hangyu Cryst
Fenglope
Amione
Caprity Noct
Killamari Primo
Showing representative parent pairs — any pair with the right combined breeding power also works. Use the breeding calculator to check any two parents.
Alternate forms
Finsider Ignis shares its Paldeck number with an alternate form — the same creature in a different element. Here's what changes between them.
Finsider Ignis#088B · viewing | Finsider#088 | |
|---|---|---|
| Element | WaterFire | Water |
| HP | 75 | 75 |
| Attack | 100 | 100 |
| Defense | 80 | 80 |
| Partner skill | Ember Chamber | Water Gun |
| Work | Kindling, Watering, Transporting | Watering, Transporting |
Finsider Ignis stats at any level
Each star (enhancement level) adds +5% to all stats.
Bars are relative to Finsider Ignis's ceiling at Lv 80 + IV 100 + 4★ condensing + Awakening.

Water
Fire
