Renjishi
#183

Renjishi

FireAlpha bossNew in 1.0
Rarity 7 · Size L · Food 560
105
HP
120
Attack
100
Defense

Base stats

At a glance, its movements appear exaggerated and full of openings. Strangely, however, any opponents become overwhelmed, and become unable to look away, as if transfixed.

HP
105
Melee
100
Ranged
120
Defense
100
Food
560
Stamina
100
Capture rate
1.00
Ride speed
500
Male %
60%
Price
4,028

Drops

Capture chances

At 30% HP · Lv 79 · no status effects · Normal difficulty. Species rate: ×1.00.

Work suitabilities

  • KindlingLv 8
  • HandiworkLv 6
  • GatheringLv 5
  • TransportingLv 5
Partner skill
Stage CombatWhile in party, the player's attacks inflict Burn 2. (Does not stack)

Where to find Renjishi

0 / 23 spawn points · Lv 78–80

Lv
Palworld world map
Open full interactive map

Active skills

LvSkillElementPowerCooldown
1

Hurls a ball of fire straight at an enemy.

Fire402s
7

Shoots fireballs towards an enemy. The fireballs explode after a short distance, generating smaller fireballs that spread forward.

Fire804s
15

Shoots flames at an enemy, dealing continuous damage.

Fire1608s
22

Creates a wall of flames at the enemy's location. The wall of flames will remain for a while, and deal damage to the enemies it touches.

Fire25012s
30

Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy.

Fire30016s
40

Fires countless volcanic bombs into the sky. After a while, the bombs rain down around their originator.

Fire45020s
50

Infuses the surrounding ground with energy, causing it to explode after a set amount of time.

Fire50024s
70

Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.

Fire60030s

Egg moves

Extra active skills Renjishi can only learn by hatching it from an egg with the right parents.

SkillElementPowerCooldown

Sends out sharp blades of air in a fan shape.

Neutral1608s

Generates several dark vortexes around the enemy.

Dark40020s

Creates a giant ball of water and hurls it at an enemy.

Water20012s

Generates waves that surge around the enemy from all sides. They converge and explode at the center, erupting into a column of water.

Water50024s

Mows down the area in front with a beam imbued with dragon power. The area struck by the beam will also explode after a short delay.

Dragon35016s

Fires an energy orb infused with draconic power at the enemy. The orb causes a wide-area explosion upon impact.

Dragon40020s

Sprouts sharp roots in and around the enemy's location.

Grass30016s

Drops a meteorite straight down, generating a shock wave around the impact area.

Dragon1808s

Conjures blades of wind in front of the enemy, converging to deliver a cutting cross attack.

Grass50024s

Continously creates walls made from water columns at the enemy's location.

Water30016s

Charges dark energy before blasting enemies with a powerful beam.

Dark45020s

Creates numerous lumps of ice that are consecutively dropped on a foe's head.

Ice60030s

Exhales breath imbued with draconic energy, dealing continuous damage to those in front of it.

Dragon1608s

Hurls an energy ball imbued with draconic energy at an enemy.

Dragon402s

Summons numerous small meteorites and launches them at an enemy.

Dragon60030s

Creates a wall of ice that rises from the ground. The ice wall remains standing for a while, and breaks after taking enough damage.

Ice20012s

Creates a wide explosion of light at the enemy's location and around it.

Neutral70030s

Mows down the frontal area with a blast of compressed water. The area struck by the blast erupts with water after a short delay.

Water35016s

Summons a sharp ice lance under an enemy.

Ice1208s

Charges electric energy before blasting enemies with a powerful shock.

Electric45020s

Takes aim at an enemy before firing a super high speed laser.

Electric1408s

Creates a giant ball of darkness and hurls it at an enemy.

Dark30016s

Charges destructive energy before firing a high-powered beam forward across a wide area.

Neutral45020s

Charges a massive amount of energy before firing a large destructive ball.

Neutral1208s

Launches a blade of wind that rebounds off enemies or trees, striking repeatedly. Can ricochet up to four times.

Grass40020s

Causes the ground to shake before hurling a massive stone mass at its surroundings.

Ground30016s

Shakes the ground and lifts a massive boulder into the air.

Ground60030s

Creates multiple sand tornadoes. The tornadoes continuously spin in circles.

Ground50024s

Charges solar energy before blasting enemies with a powerful beam.

Grass45020s

Releases lightning orbs in a fan shape, spreading as they travel.

Electric502s

Generates a column of water that travels in a straight line.

Water1608s

Calls lightning that strikes an enemy after a set amount of time has passed.

Electric40020s

Generates a huge tornado of lightning that moves slowly towards the enemy.

Electric60030s

Fires a high-pressure stream of water forward. After a short delay, the stream branches off to the left and right.

Water25012s

Generates lightning that strikes an enemy three times from above.

Electric20012s

A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy.

Electric25012s

Summons a massive wind vortex around itself and unleashes a powerful attack.

Grass60030s

How to breed Renjishi

Renjishi stats at any level

Lv 30
Lv 1Lv 80
0 (+0.0%)

Each Pal's hidden Talent (0–100) adds up to +30% to level scaling. Find your Pal's IVs →

None

Each star (enhancement level) adds +5% to all stats.

HP
2,225
Attack
370
Defense
275

Bars are relative to Renjishi's ceiling at Lv 80 + IV 100 + 4★ condensing + Awakening.

Tools for Renjishi

Similar Pals

Renjishi guide

Renjishi is a Fire-type Pal added in Palworld 1.0, found in the endgame World Tree region. It doubles as one of the best late-game Kindling workers and a burn-stacking party buffer, so it earns a slot whether you're building a base or a combat team.

Where to find Renjishi

Renjishi only appears in the World Tree, the level-80 endgame region — it does not spawn in the base Palpagos overworld. Wild Renjishi sit at Lv 78–80, so come with fully-condensed, awakened Pals before you hunt one.

It's Fire type, so bring Water attackers to soften it before you throw. Because every wild Renjishi is high-level, its species catch rate is low at full HP — knock it under 30% and land a status effect first. The spawn map above shows every confirmed World Tree point.

Renjishi's best uses: Kindling 8 and Stage Combat

At the base, Renjishi brings Kindling 8 — top-tier for furnaces, forges and cooking — plus Handiwork 6, Gathering 5 and Transporting 5, making it a genuinely multi-role worker rather than a single-station Pal.

In your party, its Stage Combat partner skill inflicts Burn 2 on the player's own attacks (it does not stack), turning any weapon into a damage-over-time tool. Paired with its 120 ranged attack, Renjishi is a strong endgame Fire carry as well as a base workhorse.

Renjishi drops Fire Radiant Gems — save them for Awakening a Fire-element Pal, where matching-element gems give the biggest permanent stat boost.

Renjishi — frequently asked questions

How do you get Renjishi in Palworld?

Catch it in the World Tree, the level-80 endgame region. Wild Renjishi spawn at Lv 78–80; it does not appear in the base Palpagos overworld. Lower its HP below 30% and apply a status effect before throwing to beat its low species catch rate.

What is Renjishi weak to?

Renjishi is a Fire-type Pal, so it takes extra damage from Water attacks. Bring Water-element Pals and Water moves to the fight.

Is Renjishi good in Palworld?

Yes. It has Kindling 8 (one of the best base Kindling values in the game) alongside Handiwork, Gathering and Transporting, and its Stage Combat partner skill adds Burn to your own attacks. It's a strong dual base-worker and combat Pal.