Base stats
Waters where Ophydias dwell are often filled with flowers that mimic its form. Many attempts have been made to directly propagate these blooms, but they inevitably wither the moment human hands interfere.
Drops
Capture chances
At 30% HP · Lv 75 · no status effects · Normal difficulty. Species rate: ×1.00.
Pal Sphere0.0%
Mega Sphere0.0%
Giga Sphere0.0%
Hyper Sphere0.0%
Ultra Sphere0.0%
Legendary Sphere0.0%
Ultimate Sphere0.0%
Exotic Sphere0.1%
Sol Sphere0.8%
Ancient Sphere3.6%
Work suitabilities
- WateringLv 5
- PlantingLv 7
Where to find Ophydia
Active skills
| Lv | Skill | Element | Power | Cooldown |
|---|---|---|---|---|
| 1 | Fires numerous bubbles that slowly pursue an enemy. | 80 | 4s | |
| 7 | Launches a deadly seed. If it hits an enemy, the seed explodes. | 120 | 8s | |
| 15 | Fires a high-pressure stream of water forward. After a short delay, the stream branches off to the left and right. | 250 | 12s | |
| 22 | Sprouts sharp roots in and around the enemy's location. | 300 | 16s | |
| 30 | Shoots pressurized water at extreme velocities, sweeping over a wide area in front of it. | 450 | 20s | |
| 40 | Summons a massive wind vortex around itself and unleashes a powerful attack. | 600 | 30s | |
| 50 | Lotus BloomMelee Ophydia's exclusive skill. Burrows into the ground and vanishes. It then emerges at the surface as a flower bud, blooms, and unleashes a wide-area attack. | 700 | 30s | |
| 70 | Erupts massive pillars of water beneath and around the enemy. | 600 | 30s |
Egg moves
Extra active skills Ophydia can only learn by hatching it from an egg with the right parents.
| Skill | Element | Power | Cooldown |
|---|---|---|---|
Sends out sharp blades of air in a fan shape. | 160 | 8s | |
Generates several dark vortexes around the enemy. | 400 | 20s | |
Creates a giant ball of water and hurls it at an enemy. | 200 | 12s | |
Generates waves that surge around the enemy from all sides. They converge and explode at the center, erupting into a column of water. | 500 | 24s | |
Mows down the area in front with a beam imbued with dragon power. The area struck by the beam will also explode after a short delay. | 350 | 16s | |
Fires an energy orb infused with draconic power at the enemy. The orb causes a wide-area explosion upon impact. | 400 | 20s | |
Drops a meteorite straight down, generating a shock wave around the impact area. | 180 | 8s | |
Conjures blades of wind in front of the enemy, converging to deliver a cutting cross attack. | 500 | 24s | |
Continously creates walls made from water columns at the enemy's location. | 300 | 16s | |
Charges dark energy before blasting enemies with a powerful beam. | 450 | 20s | |
Creates numerous lumps of ice that are consecutively dropped on a foe's head. | 600 | 30s | |
Exhales breath imbued with draconic energy, dealing continuous damage to those in front of it. | 160 | 8s | |
Hurls an energy ball imbued with draconic energy at an enemy. | 40 | 2s | |
Summons numerous small meteorites and launches them at an enemy. | 600 | 30s | |
Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy. | 300 | 16s | |
Creates a wall of flames at the enemy's location. The wall of flames will remain for a while, and deal damage to the enemies it touches. | 250 | 12s | |
Creates a wall of ice that rises from the ground. The ice wall remains standing for a while, and breaks after taking enough damage. | 200 | 12s | |
Creates a wide explosion of light at the enemy's location and around it. | 700 | 30s | |
Mows down the frontal area with a blast of compressed water. The area struck by the blast erupts with water after a short delay. | 350 | 16s | |
Summons a sharp ice lance under an enemy. | 120 | 8s | |
Shoots flames at an enemy, dealing continuous damage. | 160 | 8s | |
Infuses the surrounding ground with energy, causing it to explode after a set amount of time. | 500 | 24s | |
Charges electric energy before blasting enemies with a powerful shock. | 450 | 20s | |
Takes aim at an enemy before firing a super high speed laser. | 140 | 8s | |
Creates a giant ball of darkness and hurls it at an enemy. | 300 | 16s | |
Charges destructive energy before firing a high-powered beam forward across a wide area. | 450 | 20s | |
Charges a massive amount of energy before firing a large destructive ball. | 120 | 8s | |
Launches a blade of wind that rebounds off enemies or trees, striking repeatedly. Can ricochet up to four times. | 400 | 20s | |
Causes the ground to shake before hurling a massive stone mass at its surroundings. | 300 | 16s | |
Shakes the ground and lifts a massive boulder into the air. | 600 | 30s | |
Creates multiple sand tornadoes. The tornadoes continuously spin in circles. | 500 | 24s | |
Charges solar energy before blasting enemies with a powerful beam. | 450 | 20s | |
Releases lightning orbs in a fan shape, spreading as they travel. | 50 | 2s | |
Generates a column of water that travels in a straight line. | 160 | 8s | |
Calls lightning that strikes an enemy after a set amount of time has passed. | 400 | 20s | |
Generates a huge tornado of lightning that moves slowly towards the enemy. | 600 | 30s | |
Generates lightning that strikes an enemy three times from above. | 200 | 12s | |
A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy. | 250 | 12s | |
Fires countless volcanic bombs into the sky. After a while, the bombs rain down around their originator. | 450 | 20s |
How to breed Ophydia
Tetroise Primo
Celesdir Noct
Eidrolon Ignis
Eidrolon
Aegidron
Azurmane
Aegidron
Elgrove Cryst
Tetroise Primo
Dualith Noct
Jormuntide Ignis
Celesdir Noct
Jormuntide Ignis
Solenne
Jormuntide Ignis
Renjishi
Jormuntide Ignis
Eidrolon
Aegidron
Starryon Primo
Tetroise Primo
Knocklem
Aegidron
Blazamut
Ophydia
Ophydia
Knocklem Ignis
Dualith Noct
Knocklem Ignis
Ophydia
Knocklem Ignis
Knocklem
Showing representative parent pairs — any pair with the right combined breeding power also works. Use the breeding calculator to check any two parents.
Ophydia stats at any level
Each star (enhancement level) adds +5% to all stats.
Bars are relative to Ophydia's ceiling at Lv 80 + IV 100 + 4★ condensing + Awakening.
Tools for Ophydia
Similar Pals
Ophydia guide
Ophydia is a Grass/Water-type Pal added in Palworld 1.0 — a rideable serpent-dragon that soaks enemies for follow-up damage and doubles as a strong Planting and Watering base worker. It's an endgame catch worth making room for on a plantation base.
Where to find Ophydia
Ophydia is an endgame Pal that appears in the World Tree region at Lv 69–80. It's a rarer spawn, so use the spawn map above to track down its points rather than wandering.
Its Grass/Water typing splits its weaknesses: Fire is super-effective against the Grass half, and Electric punishes the Water half. Either works to weaken it before a throw — just avoid leaning on Water or Grass attacks, which it resists.
Glorious Mist and base work
Ophydia can be ridden, and its Glorious Mist partner skill inflicts Soak 2 on the player's attacks while it's in your party — Soaked enemies take more from follow-up Electric hits, so it pairs naturally with an Electric attacker.
At the base it brings Planting 7 and Watering 5, a strong farming pair that covers both seeding and irrigation from a single Pal — ideal for a plantation or cake-ingredient base.
Ophydia — frequently asked questions
How do you get Ophydia in Palworld?
Catch it in the endgame World Tree region, where it spawns at Lv 69–80. It's a rarer spawn, so use the map to find its points. Fire or Electric attacks weaken it fastest.
What is Ophydia weak to?
Ophydia is Grass/Water. Fire attacks are super-effective against its Grass half, and Electric attacks punish its Water half. Avoid Water and Grass moves, which it resists.
Is Ophydia good for a base?
Yes. Ophydia has Planting 7 and Watering 5, covering both seeding and irrigation from one Pal — an efficient pick for a plantation or farming base.
Grass
Water
