Base stats
Can be disassembled into 215 parts. It is capable of being reassembled and functioning again even if the parts are scattered. Mixing parts from different individuals will trigger a malfunction due to mistaken identity.
Drops
Capture chances
At 30% HP · Lv 68 · no status effects · Normal difficulty. Species rate: ×1.00.
Pal Sphere0.0%
Mega Sphere0.0%
Giga Sphere0.0%
Hyper Sphere0.0%
Ultra Sphere0.0%
Legendary Sphere0.0%
Ultimate Sphere0.1%
Exotic Sphere0.6%
Sol Sphere4.5%
Ancient Sphere15.4%
Work suitabilities
- GatheringLv 4
- MiningLv 7
- TransportingLv 7
Where to find Knocklem
Active skills
| Lv | Skill | Element | Power | Cooldown |
|---|---|---|---|---|
| 1 | Charges energy into a focused blast. | 80 | 4s | |
| 7 | Fires a barrage of stones forward. | 80 | 4s | |
| 15 | Digs up a boulder and hurls it at an enemy. | 120 | 8s | |
| 22 | Causes the ground to shake before hurling a massive stone mass at its surroundings. | 300 | 16s | |
| 30 | Generates a sharp rock spear under an enemy. | 400 | 20s | |
| 40 | Ground CutterShot Knocklem's exclusive skill. Takes a big swing and throws the ring from its back. The ring flies in a circular trajectory. | 450 | 20s | |
| 50 | Creates multiple sand tornadoes. The tornadoes continuously spin in circles. | 500 | 24s | |
| 70 | Shakes the ground and lifts a massive boulder into the air. | 600 | 30s |
Egg moves
Extra active skills Knocklem can only learn by hatching it from an egg with the right parents.
| Skill | Element | Power | Cooldown |
|---|---|---|---|
Sends out sharp blades of air in a fan shape. | 160 | 8s | |
Generates several dark vortexes around the enemy. | 400 | 20s | |
Creates a giant ball of water and hurls it at an enemy. | 200 | 12s | |
Sprouts sharp roots in and around the enemy's location. | 300 | 16s | |
Continously creates walls made from water columns at the enemy's location. | 300 | 16s | |
Charges dark energy before blasting enemies with a powerful beam. | 450 | 20s | |
Creates numerous lumps of ice that are consecutively dropped on a foe's head. | 600 | 30s | |
Exhales breath imbued with draconic energy, dealing continuous damage to those in front of it. | 160 | 8s | |
Hurls an energy ball imbued with draconic energy at an enemy. | 40 | 2s | |
Summons numerous small meteorites and launches them at an enemy. | 600 | 30s | |
Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy. | 300 | 16s | |
Creates a wall of flames at the enemy's location. The wall of flames will remain for a while, and deal damage to the enemies it touches. | 250 | 12s | |
Creates a wide explosion of light at the enemy's location and around it. | 700 | 30s | |
Shoots pressurized water at extreme velocities, sweeping over a wide area in front of it. | 450 | 20s | |
Summons a sharp ice lance under an enemy. | 120 | 8s | |
Shoots flames at an enemy, dealing continuous damage. | 160 | 8s | |
Infuses the surrounding ground with energy, causing it to explode after a set amount of time. | 500 | 24s | |
Charges electric energy before blasting enemies with a powerful shock. | 450 | 20s | |
Takes aim at an enemy before firing a super high speed laser. | 140 | 8s | |
Creates a giant ball of darkness and hurls it at an enemy. | 300 | 16s | |
Charges destructive energy before firing a high-powered beam forward across a wide area. | 450 | 20s | |
Charges a massive amount of energy before firing a large destructive ball. | 120 | 8s | |
Charges solar energy before blasting enemies with a powerful beam. | 450 | 20s | |
Releases lightning orbs in a fan shape, spreading as they travel. | 50 | 2s | |
Generates a column of water that travels in a straight line. | 160 | 8s | |
Calls lightning that strikes an enemy after a set amount of time has passed. | 400 | 20s | |
Generates a huge tornado of lightning that moves slowly towards the enemy. | 600 | 30s | |
Generates lightning that strikes an enemy three times from above. | 200 | 12s | |
A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy. | 250 | 12s | |
Fires countless volcanic bombs into the sky. After a while, the bombs rain down around their originator. | 450 | 20s |
How to breed Knocklem
Dualith Noct
Celesdir Noct
Ophydia
Solenne
Ophydia
Renjishi
Eidrolon Ignis
Whalaska Ignis
Eidrolon Ignis
Moldron Cryst
Dualith Noct
Knocklem
Knocklem Ignis
Eidrolon
Aegidron
Astegon
Knocklem
Knocklem
Aegidron
Anubis
Showing representative parent pairs — any pair with the right combined breeding power also works. Use the breeding calculator to check any two parents.
Alternate forms
Knocklem shares its Paldeck number with an alternate form — the same creature in a different element. Here's what changes between them.
Knocklem#159 · viewing | Knocklem Ignis#159B | |
|---|---|---|
| Element | Ground | Fire |
| HP | 105 | 105 |
| Attack | 110 | 115 |
| Defense | 135 | 135 |
| Partner skill | Steel Guardian Mode | Iron Guardian Mode |
| Work | Gathering, Mining, Transporting | Kindling, Mining, Transporting |
Knocklem stats at any level
Each star (enhancement level) adds +5% to all stats.
Bars are relative to Knocklem's ceiling at Lv 80 + IV 100 + 4★ condensing + Awakening.
Tools for Knocklem
Similar Pals
Knocklem guide
Knocklem is a Ground-type golem Pal and a premier mining base worker — its Mining 7 and Transporting 7 make it one of the most efficient ore-farming Pals in the game. A high-defense tank with a self-buff skill, it's a heavyweight for both the base and the field.
Where to find Knocklem
The alpha Knocklem sits at the bottom of a layer in the Sakurajima region — you'll want a flying mount or glider to reach it. You can also hatch Knocklem from a Huge Rocky Egg placed in an Egg Incubator, or breed for one. In 1.0 wild Knocklem range from about Lv 55 up to Lv 80.
It's a Ground type, so Grass attacks hit it hardest — bring Grass damage. With 135 defense it's a tank, so bring an anti-kill accessory like the Ring of Mercy so you don't accidentally deplete its HP, and keep a status effect running while you lower it.
Knocklem's best uses: a top-tier miner
At the base Knocklem is an ore-farming machine: Mining 7 and Transporting 7, plus Gathering 4 — it mines and hauls at some of the highest work levels in the game, so a single Knocklem can keep an entire mining outpost fed. It drops Ore and Ground Radiant Gems while it works.
In combat, activating its Steel Guardian Mode raises Knocklem's own Attack and Defense by 50% each for a limited time, turning an already-tanky Pal into a frontline bruiser.
Pair Knocklem's Mining 7 with a coal or ore node base and let its Transporting 7 self-haul the yield to storage — it covers both jobs at once.
Knocklem — frequently asked questions
How do you get Knocklem in Palworld?
Beat and capture the alpha Knocklem at the bottom of a layer in the Sakurajima region (bring a flying mount or glider), or hatch one from a Huge Rocky Egg. Wild Knocklem range from about Lv 55 up to Lv 80.
What is Knocklem weak to?
Knocklem is a Ground-type Pal, so it's weak to Grass attacks. Bring Grass Pals and Grass-element moves.
Is Knocklem good for mining in Palworld?
Yes — Knocklem has Mining 7 and Transporting 7, among the highest work levels in the game, so it both mines ore and hauls it. A single Knocklem can run a mining base on its own.

Ground

Fire