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Knocklem
#159

Knocklem

Rarity 9 · Size L · Food 600
105
HP
110
Attack
135
Defense

Base stats

Can be disassembled into 215 parts. It is capable of being reassembled and functioning again even if the parts are scattered. Mixing parts from different individuals will trigger a malfunction due to mistaken identity.

HP
105
Melee
100
Ranged
110
Defense
135
Food
600
Stamina
100
Capture rate
1.00
Ride speed
700
Male %
70%
Price
3,767

Drops

Capture chances

At 30% HP · Lv 68 · no status effects · Normal difficulty. Species rate: ×1.00.

Work suitabilities

  • GatheringLv 4
  • MiningLv 7
  • TransportingLv 7
Partner skill
Steel Guardian ModeWhen activated, a steel resolve increases Knocklem's Attack by 50% and Defense by 50% for a limited time.

Where to find Knocklem

0 / 56 spawn points · Lv 55–80

Lv
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Active skills

LvSkillElementPowerCooldown
1

Charges energy into a focused blast.

Neutral804s
7

Fires a barrage of stones forward.

Ground804s
15

Digs up a boulder and hurls it at an enemy.

Ground1208s
22

Causes the ground to shake before hurling a massive stone mass at its surroundings.

Ground30016s
30

Generates a sharp rock spear under an enemy.

Ground40020s
40

Knocklem's exclusive skill. Takes a big swing and throws the ring from its back. The ring flies in a circular trajectory.

Ground45020s
50

Creates multiple sand tornadoes. The tornadoes continuously spin in circles.

Ground50024s
70

Shakes the ground and lifts a massive boulder into the air.

Ground60030s

Egg moves

Extra active skills Knocklem can only learn by hatching it from an egg with the right parents.

SkillElementPowerCooldown

Sends out sharp blades of air in a fan shape.

Neutral1608s

Generates several dark vortexes around the enemy.

Dark40020s

Creates a giant ball of water and hurls it at an enemy.

Water20012s

Sprouts sharp roots in and around the enemy's location.

Grass30016s

Continously creates walls made from water columns at the enemy's location.

Water30016s

Charges dark energy before blasting enemies with a powerful beam.

Dark45020s

Creates numerous lumps of ice that are consecutively dropped on a foe's head.

Ice60030s

Exhales breath imbued with draconic energy, dealing continuous damage to those in front of it.

Dragon1608s

Hurls an energy ball imbued with draconic energy at an enemy.

Dragon402s

Summons numerous small meteorites and launches them at an enemy.

Dragon60030s

Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy.

Fire30016s

Creates a wall of flames at the enemy's location. The wall of flames will remain for a while, and deal damage to the enemies it touches.

Fire25012s

Creates a wide explosion of light at the enemy's location and around it.

Neutral70030s

Shoots pressurized water at extreme velocities, sweeping over a wide area in front of it.

Water45020s

Summons a sharp ice lance under an enemy.

Ice1208s

Shoots flames at an enemy, dealing continuous damage.

Fire1608s

Infuses the surrounding ground with energy, causing it to explode after a set amount of time.

Fire50024s

Charges electric energy before blasting enemies with a powerful shock.

Electric45020s

Takes aim at an enemy before firing a super high speed laser.

Electric1408s

Creates a giant ball of darkness and hurls it at an enemy.

Dark30016s

Charges destructive energy before firing a high-powered beam forward across a wide area.

Neutral45020s

Charges a massive amount of energy before firing a large destructive ball.

Neutral1208s

Charges solar energy before blasting enemies with a powerful beam.

Grass45020s

Releases lightning orbs in a fan shape, spreading as they travel.

Electric502s

Generates a column of water that travels in a straight line.

Water1608s

Calls lightning that strikes an enemy after a set amount of time has passed.

Electric40020s

Generates a huge tornado of lightning that moves slowly towards the enemy.

Electric60030s

Generates lightning that strikes an enemy three times from above.

Electric20012s

A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy.

Electric25012s

Fires countless volcanic bombs into the sky. After a while, the bombs rain down around their originator.

Fire45020s

How to breed Knocklem

Alternate forms

Knocklem shares its Paldeck number with an alternate form — the same creature in a different element. Here's what changes between them.

Knocklem#159 · viewing
Element
Ground
Fire
HP105105
Attack110115
Defense135135
Partner skillSteel Guardian ModeIron Guardian Mode
WorkGathering, Mining, TransportingKindling, Mining, Transporting

Knocklem stats at any level

Lv 30
Lv 1Lv 80
0 (+0.0%)

Each Pal's hidden Talent (0–100) adds up to +30% to level scaling. Find your Pal's IVs →

None

Each star (enhancement level) adds +5% to all stats.

HP
2,225
Attack
347
Defense
353

Bars are relative to Knocklem's ceiling at Lv 80 + IV 100 + 4★ condensing + Awakening.

Tools for Knocklem

Similar Pals

Knocklem guide

Knocklem is a Ground-type golem Pal and a premier mining base worker — its Mining 7 and Transporting 7 make it one of the most efficient ore-farming Pals in the game. A high-defense tank with a self-buff skill, it's a heavyweight for both the base and the field.

Where to find Knocklem

The alpha Knocklem sits at the bottom of a layer in the Sakurajima region — you'll want a flying mount or glider to reach it. You can also hatch Knocklem from a Huge Rocky Egg placed in an Egg Incubator, or breed for one. In 1.0 wild Knocklem range from about Lv 55 up to Lv 80.

It's a Ground type, so Grass attacks hit it hardest — bring Grass damage. With 135 defense it's a tank, so bring an anti-kill accessory like the Ring of Mercy so you don't accidentally deplete its HP, and keep a status effect running while you lower it.

Knocklem's best uses: a top-tier miner

At the base Knocklem is an ore-farming machine: Mining 7 and Transporting 7, plus Gathering 4 — it mines and hauls at some of the highest work levels in the game, so a single Knocklem can keep an entire mining outpost fed. It drops Ore and Ground Radiant Gems while it works.

In combat, activating its Steel Guardian Mode raises Knocklem's own Attack and Defense by 50% each for a limited time, turning an already-tanky Pal into a frontline bruiser.

Pair Knocklem's Mining 7 with a coal or ore node base and let its Transporting 7 self-haul the yield to storage — it covers both jobs at once.

Knocklem — frequently asked questions

How do you get Knocklem in Palworld?

Beat and capture the alpha Knocklem at the bottom of a layer in the Sakurajima region (bring a flying mount or glider), or hatch one from a Huge Rocky Egg. Wild Knocklem range from about Lv 55 up to Lv 80.

What is Knocklem weak to?

Knocklem is a Ground-type Pal, so it's weak to Grass attacks. Bring Grass Pals and Grass-element moves.

Is Knocklem good for mining in Palworld?

Yes — Knocklem has Mining 7 and Transporting 7, among the highest work levels in the game, so it both mines ore and hauls it. A single Knocklem can run a mining base on its own.