Base stats
Sprinting across the tundra at full speed kicks up a blinding blizzard, leading to constant Rayhound Cryst collisions due to zero visibility.
Drops
Capture chances
At 30% HP · Lv 56 · no status effects · Normal difficulty. Species rate: ×1.00.
Pal Sphere0.0%
Mega Sphere0.0%
Giga Sphere0.0%
Hyper Sphere0.0%
Ultra Sphere0.1%
Legendary Sphere0.6%
Ultimate Sphere2.9%
Exotic Sphere10.4%
Sol Sphere45.5%
Ancient Sphere81.0%
Work suitabilities
- CoolingLv 3
Where to find Rayhound Cryst
Active skills
| Lv | Skill | Element | Power | Cooldown |
|---|---|---|---|---|
| 1 | Double Fang (Ice)Melee Bites rapidly in succession to attack enemies. | 40 | 2s | |
| 2 | Fierce Fang (Ice)Melee Quickly lunges at the enemy and bites to deal damage. | 50 | 2s | |
| 3 | Hurls sticky mud at an enemy. | 40 | 2s | |
| 7 | Creates a crescent blade of ice and hurls it forward. | 80 | 4s | |
| 15 | Summons a sharp ice lance under an enemy. | 120 | 8s | |
| 22 | Enshrouds an enemy in a frigid blast of air, dealing continuous damage. | 160 | 8s | |
| 30 | FrostcallMelee Rayhound Cryst's exclusive skill. Generates ice pillars ahead and charges forward at high speed through the gaps between them. | 300 | 16s | |
| 40 | Generates pillars of ice that move in a straight line in three directions. | 300 | 16s | |
| 50 | Creates a giant lump of ice and hurls it at an enemy. It deals damage to those in the surrounding area upon impact. | 450 | 20s | |
| 70 | Creates numerous lumps of ice that are consecutively dropped on a foe's head. | 600 | 30s |
Egg moves
Extra active skills Rayhound Cryst can only learn by hatching it from an egg with the right parents.
| Skill | Element | Power | Cooldown |
|---|---|---|---|
Sends out sharp blades of air in a fan shape. | 160 | 8s | |
Generates several dark vortexes around the enemy. | 400 | 20s | |
Creates a giant ball of water and hurls it at an enemy. | 200 | 12s | |
Generates waves that surge around the enemy from all sides. They converge and explode at the center, erupting into a column of water. | 500 | 24s | |
Mows down the area in front with a beam imbued with dragon power. The area struck by the beam will also explode after a short delay. | 350 | 16s | |
Fires an energy orb infused with draconic power at the enemy. The orb causes a wide-area explosion upon impact. | 400 | 20s | |
Sprouts sharp roots in and around the enemy's location. | 300 | 16s | |
Drops a meteorite straight down, generating a shock wave around the impact area. | 180 | 8s | |
Conjures blades of wind in front of the enemy, converging to deliver a cutting cross attack. | 500 | 24s | |
Continously creates walls made from water columns at the enemy's location. | 300 | 16s | |
Charges dark energy before blasting enemies with a powerful beam. | 450 | 20s | |
Exhales breath imbued with draconic energy, dealing continuous damage to those in front of it. | 160 | 8s | |
Hurls an energy ball imbued with draconic energy at an enemy. | 40 | 2s | |
Summons numerous small meteorites and launches them at an enemy. | 600 | 30s | |
Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy. | 300 | 16s | |
Creates a wall of flames at the enemy's location. The wall of flames will remain for a while, and deal damage to the enemies it touches. | 250 | 12s | |
Creates a wall of ice that rises from the ground. The ice wall remains standing for a while, and breaks after taking enough damage. | 200 | 12s | |
Creates a wide explosion of light at the enemy's location and around it. | 700 | 30s | |
Mows down the frontal area with a blast of compressed water. The area struck by the blast erupts with water after a short delay. | 350 | 16s | |
Shoots flames at an enemy, dealing continuous damage. | 160 | 8s | |
Infuses the surrounding ground with energy, causing it to explode after a set amount of time. | 500 | 24s | |
Charges electric energy before blasting enemies with a powerful shock. | 450 | 20s | |
Takes aim at an enemy before firing a super high speed laser. | 140 | 8s | |
Creates a giant ball of darkness and hurls it at an enemy. | 300 | 16s | |
Charges destructive energy before firing a high-powered beam forward across a wide area. | 450 | 20s | |
Charges a massive amount of energy before firing a large destructive ball. | 120 | 8s | |
Launches a blade of wind that rebounds off enemies or trees, striking repeatedly. Can ricochet up to four times. | 400 | 20s | |
Causes the ground to shake before hurling a massive stone mass at its surroundings. | 300 | 16s | |
Shakes the ground and lifts a massive boulder into the air. | 600 | 30s | |
Creates multiple sand tornadoes. The tornadoes continuously spin in circles. | 500 | 24s | |
Charges solar energy before blasting enemies with a powerful beam. | 450 | 20s | |
Releases lightning orbs in a fan shape, spreading as they travel. | 50 | 2s | |
Generates a column of water that travels in a straight line. | 160 | 8s | |
Calls lightning that strikes an enemy after a set amount of time has passed. | 400 | 20s | |
Generates a huge tornado of lightning that moves slowly towards the enemy. | 600 | 30s | |
Fires a high-pressure stream of water forward. After a short delay, the stream branches off to the left and right. | 250 | 12s | |
Generates lightning that strikes an enemy three times from above. | 200 | 12s | |
A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy. | 250 | 12s | |
Fires countless volcanic bombs into the sky. After a while, the bombs rain down around their originator. | 450 | 20s | |
Summons a massive wind vortex around itself and unleashes a powerful attack. | 600 | 30s |
How to breed Rayhound Cryst
Loupmoon Cryst
Valentail
Loupmoon Cryst
Dazzi Noct
Fenglope Lux
Fuack Ignis
Needoll Noct
Smokie Cryst
Splatterina
Needoll
Roujay
Flopie
Shroomer
Lapiron
Incineram
Tarantriss
Vanwyrm Cryst
Smokie
Skutlass
Snock
Icelyn
Caprity Noct
Nyafia
Caprity Noct
Bulldosu
Souffline
Fenglope Lux
Dumud
Loomen
Fuack Ignis
Lapure
Snugloo
Showing representative parent pairs — any pair with the right combined breeding power also works. Use the breeding calculator to check any two parents.
Alternate forms
Rayhound Cryst shares its Paldeck number with an alternate form — the same creature in a different element. Here's what changes between them.
Rayhound Cryst#098B · viewing | Rayhound#098 | |
|---|---|---|
| Element | Ice | Electric |
| HP | 90 | 90 |
| Attack | 105 | 100 |
| Defense | 80 | 80 |
| Partner skill | Snow Shepherd | Lightning Shepherd |
| Work | Cooling | Generating Electricity |
Rayhound Cryst stats at any level
Each star (enhancement level) adds +5% to all stats.
Bars are relative to Rayhound Cryst's ceiling at Lv 80 + IV 100 + 4★ condensing + Awakening.

Ice



Electric